I know that the game will be very modable and that many players will try to mod various elements of the game that they don`t like. But what for example if I like 2 different mods and I would like to play with both of them. Would it be possible without creating a new mod.
Of course, sometime mods changes can overlap. I am not sure how this could be dealed with. Maybe have a moding priority.
All this mod modularity reminds me of "Mutators" in Unreal Tournament. I remember always using a set of mutators for all my games.