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Change Log - Beta 1b Update (0.25.015 on Impulse)
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- New Features -
+ Info Cards Displaying rollover data
- Game objects, such as Units, Cities, Caravans, Goodie Huts, and Resources all send mouseover messages to pop up the info card
I love these, but currently they get in the way sometimes of trying to select things on the map. Need a way of making them disappear (maybe a corner you can click on to "discard" it).
- Improvements show time to complete and required materials
I've noticed they all seem to show an unmodified time to build. Not taking into account things like lumberyards that speed them up. They also don't reflect what is in queue before them. This was a feature from Galciv that would be nice to have.
- Cities show net income and basic stats (still needs to show resources coming in)
It would also be nice to know what shuffling gold and food between cities is supposed to be doing
- Gold to build an improvement is instantly removed from the treasury
The treasury is being weird with building development and seems to flux a bit more than it should. Something I'll be paying more attention to in future games.
+ Smarter Caravans
- Only one caravan per city link
- That caravan will drop off goods from the home city, then bring back goods from the destination city...rince, repeat
I still don't get the point of shuffling gold and generic food between cities.
In the future I'm sure it will be nice to attach a guardsman to these caravans.
+ New Resources
- Twilight Bees and Wild Wheat are rare resources can be build upon by a farm but provide more food than a Fertile Ground tile
- Twilight Bees' 'Apiary' improvement added
- Forests can now harvest lumber with a Lumberyard
They work! I bugged the lumberyard because I was able to build it across two available "large squares" of development which prevented them from being properly used.
If I find wheat why can't I transplant it to my regular farms? Might make a good higher level ability for farming tech. If Wheat was only grown where it was originaly found we'd be out of luck because they don't farm it in the middle east any more.
I'd like to see special resources in mountains (Iron, Gold?), forests (honey? other crops, earth shards?), and the ocean (good fishing areas, crabbing, dye harvesting, etc)