Is it too early to begin talking about what needs to go into the next patch?
1) Construction of ships and structures stops without having to do so.
Reasons: You are upgrading the planet or fleet and start building. Instead of using up the present limit, all construction will be stopped once there are more structures/ships in the queue than this limit, thus construction can stop without even using a single point of the current available limit, waiting for all upgrades to be available.
This results in users having to do much micromanagement and also makes the domination ability useless as it will automatically stop ship production once it's activating! Furthermore, the code already does have the proper checks, it's simply not using them! Thus this should be a 15-minute fix (time including the time required to test it).
2) Phase Stabilizers need to be made working or removed and some working special added for Vasari. Having something that won't work is pretty annoying.
3) Planet upgrades should be handled the same as research, structure building and fleet building: They need to follow the order in which they have been clicked! There's no other way than to see the current behaviour as erroneus design.
4) The missing "Automatically rebuild lost structures" switch 
...and really, the game should be updated to multithreading. I simply won't buy Entrenchment if vanilla Sins and it's expansions won't have it.
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