As some of you know, I live on Blue’s News and Shacknews along with a few other sites so when I saw the Impulse top 10 sales list on there I thought that pretty cool. So here are some random thoughts on digital distribution, numbers, and retail.
These are just my personal opinions take them for whatever you think it’s worth.
1. Retail still dominates compared to digital distribution on PC games.
2. Individual retailers don’t sell that many units a week. I.e. I would say that Steam outsells an individual major retail chain on a new release and that Impulse probably outsells the typical individual smaller retail chain.
3. Retail will continue to dominate as long as digital distributors don’t come up with a standardized digital format for games (i.e. standardized installer). I don’t have to make different boxes for every retailer but if I want to put my game on various digital distributors, I end up having to do work on each one.
4. Many hard core gamers I’ve noticed think that it’s all or nothing for digital distributors. It’s not. Gamers should want as many choices as they can competing for their hard earned money.
5. My guess is that digital distributors represent around 25% of the PC games market for games also sold at retail.
6. My guess is that Steam currently has around 80% of the digital distribution market. Impulse probably has around 10% and all the others have the remaining 10%.
7. The entire combined active online community of Steam, Impulse, etc. is less than the Halo 3 community on the Xbox 360.
8. The market penetration of digital distribution is probably at around 10% on the PC IMO.
9. The top 10 sales numbers on Steam and Impulse are easily as statistically valid as the top 10 PC games sales on Amazon.com (in terms of actual units sold). Or to be even more clear cut with my opinion, I believe, based on having seen numbers, that a random game on Impulse or Steam will outsell same game on Amazon.com. This isn’t a critique of Amazon.com (where I do an insane amount of shopping) but more of the numbers that Impulse and Steam (particularly Steam) are capable of doing and their specialization.
10. Most games in digital distribution sell terribly. However, those same games would simply be unavailable at retail. The onus is on the providers of digital distribution services to make it easier to get games on their services. It is not the responsibility of publishers to do this. Digital distribution offers the opportunity for game developers/publishers to turn their games into long-term assets.