So I notice a lot of people posting about how they hate the "mop up" phase of a game and I often wonder why. I know the obvious. It can get tiresome to some players. After I've played a game for a long time and I'm in the late game and I've beaten an enemy, that's when I use "auto calculate" for the battles I know I'm going to win. That speeds up the mop up phase of any game. I can see how hunting down each and every family member may get tiring to some players. In a game like Elemental where the immortal Sovereigns have mortal children though, don't you think that would be necessary sometimes? I know when I play as the evil Empire I'll thoroughly enjoy doing just that.
We know it's true that for the player when your Sovereign dies you lose. That may not be entirely true for your enemies though. Yes they'll be destroyed, their lands become yours or go free but they don't remain loyal to him, his armies disband. For all intensive purposes that Sovereign and his faction are gone, but what about his heroes and his children? Unless they chose to die with their father they should still be present in the world. Either they work for you now, they're dead, or they roam free. I'd assume most children would want to avenge their father's murder and would come after me on principle. The evil ones may turn traitor and join me. Either way killing a Sovereign's left over family might be considered "mopping up" and might get tedious for some.
I'm not one of those people. Call me weird if you want, I like mopping up. To me it's an integral part of games like Elemental and other Grand Strategy games. I'm the guy that calls a "short game" playing Gal Civ 2 on the "Immense" map size with Domination being the only Win Condition. There are plenty of times in a long game when you defeat a large enemy empire only two have 2 or 3 other enemy empires left that are just as large or larger. Once you defeat the main army that nation posses they don't pose any real challenge anymore. Now you're left with five or six towns to destroy. I like destroying them. I enjoy destroying every last stone where they lived. Hunting them to extinction. Wiping them from the very face of existence. In a way it's like a reward for defeating the large army. Now the citizens are at your mercy. Sack the villages for gold and plunder. Sell the women and children into slavery, use them for human sacrifice, you know...the fun stuff
Unless of course you're a "good guy" and you let them live, liberate them, free them from the oppressor, whatever you goody goody types do. Why you'd let them live is beyond me. Either way it's a necessary and realistic thing to have in any game of this genre.
Think about this...Say tomorrow night at midnight a small thermonuclear device goes off in Washington D.C. All of the US infrastructure is gone in one massive strike. Does this mean all the states go their separate ways? Will we stop being America? No, I doubt it. We'd reform a government until the mess can be sorted out and proper elections held when the crisis is over. In Elemental's case the kingdom may be gone, but his still living heroes and children would fight on in his name or for vengeance. They rise up as what we call in most games "rebels" and I Hope and Pray Elemental works like this as well. It would add far more depth and strategic realism then having them just disappear because their Sovereign was killed.
In my opinion, I hope the Devs Do Not Decide to "Nerf" any end game Mop Up from the game after seeing all the complaints. That's not how we all feel about it.