I was just reading the interview with Frogboy [Shacknews], and I've found this part very interesting:
"The marriage thing I was talking about. Let's say throughout the game I've maintained a relatively modest empire. I don't seem very powerful at the base of it. But throughout the game I've been breeding my daughters, for lack of a better word, that have high beauty, which makes them very desirable to various players. So I have slowly become a major part of everyone else's family, so that player X, he thinks he's just more powerful than everyone else. But then these guys just start surrendering, but they're all surrounding to me. So now I've inherited 20 kingdoms, and I'm huge. This guy thought he was going to win, but now actually I'm going to win.
Here's another example: again, I don't seem to be that very powerful. Someone else has a huge army. But I'm actually busy sending my heroes on quests to recover bits of this ancient artifact. And just as he thinks he's going to win, I put this artifact together, and I can now make my relatively small army 100 times more powerful than it normally would be. Or maybe I've been spending my time researching these spells. Like you saw in the demo I give, my one guy approaching this city with this huge army, and I cast a spell and he's gone."
This sounds awesome, but it also made me think....what about balance in the vanilla game? I think that the players will have lot of tools to "exploit" the AI players, if the AI won't be super duper cool. Also...will the AI try to use dirty tricks to beat the player? Will it also "exploit" the marriage system just like the players will? Will it try to destroy the strategically most important cities with powerful spells, like that raise volcano spell, what we've seen in the in-game movie? Will it try to create artifacts and use it properly? Let's hope so...that would make this game epic. 