I entered the lobby and started chatting with the two guys were were there, who were in the same clan apparently. Another guy comes in, asks if we can do a 2v2, the first two guys said no, they wanted to wait for more people. They seemed willing to wait a while, so I thought, yea I'll wait around too, if it means I can play a 10-player game.
I'm guessing the two guys were Ferdie and Dead Rat since they were wearing their new Smash Brothers clan tags. That's just what our clique does; we prefer 5v5 where captains draft-pick the teams. It makes the games more interesting IMHO. (They don't take as long as you might think, actually; most don't last more than 2 hours.) I was on last night as [DT] Dirty Sanchez, btw. It did seem like a particularly slow night.
Players started trickling in, and once there were about 7 or 8 of us, everyone started arguing about teams.
Yeah, we argue about teams. When you're going to invest at least an hour in a game, you want it to be competitive. Normally we draft-pick the teams which solves this problem.
The conversation got pretty confusing and hectic at that point -- but it slowly dawned on me that there were some very experienced players in there, with ridiculous win records.
Eeeyup. You stumbled upon a Sins clique composed of experienced and good and excellent players.
Soon the game filled up, and all of a sudden a few of the later entrants started clamoring for open slots for their friends waiting in the lobby who hadn't gotten in.
Yea so you can probably imagine what happened next -- everyone who the host hadn't played with before, or had shitty or nonexistent stats (me being the latter case) got BOOTED. Yes, everyone that had been waiting patiently for the game to start got booted cause some other guys showed up at the last minute and wanted in. I had been waiting patiently for 45 MINUTES before I was kicked!
I agree with you that this is a big problem. When I host, I try not to boot people for that very reason or at least give them some sort of an early heads up. It's not good and it's not fair for people to spend time waiting only to get booted. When I see people join with 0-0 records or few games played, I try to find out if they are new or if they are smurfs. (Smurfs can be booted without sympathy and are welcome to rejoin under their other established names.) I do think at the least that the host should explain to new folks that if 9 other highly skilled players join they're going to have to boot them in order to have balanced teams so that it isn't a game of 5 v 4 or try to make some sort of accomodation (get the two or three best players on the team with the new guy).
To make things worse, some of the players (who had just joined and waited no longer than five minutes) were especially rude, telling me to gtfo, or accusing me of being a "smurf", whatever the hell that means. I tried rejoining a few times when they booted me and a slot opened, but kept getting kicked even after I explained my situation.
The rudeness towards new players is definitely uncalled for and bad for the game. Those guys really aren't bad guys once you know them. They are good folks to play with. (I'm sure you know how this is--if you know them and you're friends with them, they aren't bad guys even though they might not be the most welcoming to new folks.) What happened to you last night is absolutely nothing personal--they just wanted to have a competitive 5v5 game with their friends. Some folks don't realize that today's nooby is tomorrow's competitive skilled player and their online friend. Even if they had let you play, I doubt you would have had a good time in that game. Those guys would have steamrolled you. Even the skilled players get beaten up by other skilled players all the time. (It's no fun feeling that you are the sole or primary reason why your team lost; it doesn't sting as much when you feel you can spread the blame around, which might be one reason folks prefer 5v5.)
Smurfing is a big concern. A "smurf" is a skilled, experienced player who creates a new player name so that he looks like he's a brand new player. The smurf's goal is to fuck up the teams so that he'll be on the winning team. For example, if people think the smurf is new, then he'll be one of the last players picked in the 5v5 when he really should have been one of the first three players picked, which means that he is a windfall for the team that picked him. If the host thinks you are a smurf and you don't tell him who you really are (or convince him that you really are a brand new player), you could get booted.
I know which players were in the lobby, and I know who hosted the game, but I won't name them here because I'm not interested in starting a flame war, but I think at least an apology would be in order.
On behalf of the skilled online multiplayer Entrenchment community, I apologize for my friends' poor behavior and any poor behavior I might have exhibited.
Please do name the names, btw. We enjoy light-hearted trash talk, gossip, and innuendo here. (Note that not all of those guys read the forums, though.) Who was the host?
If the veteran players of the Sins community don't welcome eager new players, but instead slam the door in their face, how will the player base ever grow?
This is a large problem that plagues other games with small, insular, online communities. I wish I had a good answer for you. I would say that you need to be patient and look for the games the pros aren't setting up. They are more likely to be 2v2's and 3v3's. It's also going to be easier to find games like that on Friday night, and during the day on Saturday and Sunday. You might also have better luck with regular Sins and not Entrenchment in those regards. Once you have about 20 games under your belt, you'll probably be more welcome in those 5v5 games. It's also easier to get into them later at night when fewer people are around and they desperately need someone to join in order to fill it. You might also consider joining a gaming club where the games are set up over email and you have to join at a set time. PM me for more info and I can hook you up with one.
Eventually it will dwindle as the the developers focus on new IP's and players jump ship. (For instance: no third micro-expansion? If this game had a roaring multiplayer scene maybe Ironclad wouldn't have canceled that particular plan)
The player counts have already dwindled. In fact, they were never very high to begin with. The most I've ever seen online was 250 people, and that was back in April or May 2008. I think that activity will carry on for about another year until everyone has moved to Starcraft 2 or other games. I don't see Sins as having the player counts it needs for online multiplayer to last much beyond that time, at least not outside of the Hamachi-based pirate communities, assuming that those are even active at all. It's also possible that a small group of 30 people could continue playing it for as long as ICO is still up. There are still people who play Unreal Tournament (1999) capture-the-flag 5v5 pug matches greedily, if you know where to look, and that game is almost 10 years old now. I'm guessing that there's about 50 of them who do that. (There must be over 1000 people who play regularly on the UT99 public servers.)
Seriously.. people wonder why no one plays online in this game. I'm sure other first-time players have gone through similar situations. I may try my luck again on ICO, but I've already got a terrible taste in my mouth and I'm probably just going to resume my current Demigod addiction. Perhaps those of you who play regularly will at least read this and understand my concerns.
Thus: a word of warning for casual/first-time players on ICO: don't wait around in game lobbies for more than 10 minutes, especially if the host is a "pro" player. Just host your own game.
Hang in there. It really is a great game once you get up to speed and become competitive. Hosting your own game is also a good solution. You might title it "noobs please" or some such and I think most of the skilled players would respect that. One thing you could do to keep them away would be to have the game's speed settings set to "Normal" speed. (We prefer fast everything.)