The game’s graphics engine (i.e. the MAIN graphics) won’t go into beta until January 2010. But to give you an idea of how far things have gone already let’s take a look:
2006: Society rendering engine.
2007: First Engine port from Society .
October 2008: Mock Up of Elemental
November 2008: Engine Test
Elemental in March 2009
June 2009
August 2009
From PAX 2009
Next on the plate: Consistent shadowing. Look closely at the above screenshot and you’ll note that some things have shadows and some things don’t. While the engine has improved greatly in the past year, it still has a ways to go.