So I bought the bundle of Sins of a Solar Empire last weekend, and I want to do some LAN Play with a friend who didn't buy it. Somewhat sketchy, sure, but I remember Stardock from such stances as saying in the Demigod manual ~"Want to play this with your friends on a LAN with just a single copy of the game? Go ahead!"
This is a large part of why I decided to buy this game. So I could effortlessly do LAN Play with my friends who are unable to afford nearly anything.
So why is it that the game freezes for them about 1 minute into the LAN game session, and then pops up with a window asking them to Activate? That sounds like DRM. It sounds a lot like the DRM that companies like EA have been receiving a lot of negative feedback for from the legitimate consumers. It does NOT sound like a Stardock published game; but it is.
It's very backhanded as well:
1) I don't see any mention about the fact that DRM/Activation is included/required on the store page at: http://www.impulsedriven.com/products/ESD-TGN-W302
2) This DRM kills your game mid-game. If are going to included DRM, at least let gamers deal with the pain before they start a game, without completely stopping the action right in the middle of it. Imagine the impression my friend got when I tried to explain to him how to play this game: He was starting to enjoy it, and BAM: Frozen game! Not until he Alt-Tabbed did he realize that the game froze by design.
I want to know why this is even in a Stardock game, first of all. I hope you guys never require per-PC activation again, at least once you are done with your new system of injecting the buyer's contact info into their game files or what-not.
Secondly, I want to know where to find more info about the current implementation. How many times can I activate the game? On how many PCs? This info should be easy to find: It should be linked to right from the store page. I tried my google-fu, but I was unable to find any information about the activation scheme from Stardock.
What I did find, and quite readily, was users complaining about the DRM preventing them from playing, and the google search "sins of a solar empire entrenchment activation", which I searched for in the hope of hearing an official statement from Stardock about this non-sense instead resulted in readily available cracked Entrenchment exes.
So yeah, the pirates don't have to put up with this. In fact, I downloaded the pre-cracked archive of the game I just paid for, which offers a better value than what you get through Impulse, because the pirated version allows LAN Play out of the box, without the feature of crashing the game randomly to enforce DRM. But I get the feeling you already agree with me: http://www.neoseeker.com/Articles/Hardware/Reviews/sins_of_a_solar_empire/
Please explain, and get rid of this non-sense DRM in the next patch to Entrenchment. I should not have to go to download a cracked game EXE to enable non-crash LAN Play on a Stardock game that I paid for.