You're missing the point. Just becuase something violates our physical laws does not mean that it is magic. Magic is one of many supernatural elements, including psychic abilities, actively-involved dieties, and spiritual/ghostly phenomina, to name a few of the more common ones. A world could work on these principals, yet still be without magic. An old Swicord thread defined magic as "whatever the world/story creator says it is", and if the creator says that extranatural mechainic X is not magical, then it's not magical.
I've never said otherwise. However: if several supernatural phenomena classes appear in the same setting, there needs to be a unified theory behind the operation of all of them. If there are actively involved dieties, they need to be integrated with the ghost phenomena, which need to be integrated with the psychic abilities, which need to be integrated with the "magic" system, etc. They cannot be stand-alone features coexisting without a physics-level interrelation and remain believable. If your farming system is based on appeasing the rain gods, the rain gods need to appear as functional components of the overall supernatural physics structure of the game environment.
This is either an unintended red herring or a bone of contention about how to decorate a set after you build the functional parts that the audience shouldn't see. As I've tried saying before with little apparent success in being heard, 'real' physics could easily be handy (and possibly be best) for setting up the pipes and wires in the House of Elemental. But I see no problem with having that stuff in the background while simultaneously presenting a text-and-visual UI that is engagingly free of modern language and world views.
This is certainly a point of contention. I'm glad you agree that mundane physics need to play a substantial role, but we're never going to change each other's minds about how much the user sees of it. I think it inadvisable to attempt hiding modern ideas and language under a mask of magic babble. It's not going to be effective, bits will inevitably leak through and be more of an annoyance than accepting visible physics to begin with. It's an unavoidable fact that we are all going to bring our modern views and expectations to the game, and trying to pretend otherwise is not just a waste of effort but actively counterproductive.