Major To-Do items still for Alpha...
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- AI -
Python is now fully hooked up for the AI, who now has their logic structure implemented. AI currently runs around, picking up goodie huts (that it shouldn't know about) and building cities (not next to resources).
For Alpha, we need them to activly explore the map, making notes of discovered map objects and acting accordingly (grabbing goodie huts within their level, battling lesser creatures, and founding cities wisely).
- Map Generation -
Naval units will not be in the early builds, so we've implemented a 'Single Continent' land mass option. This mostly works, bt sometimes results in 2 continents, and sometimes it results in an all-water map. This needs fixed.
- Better Tooltips -
Our new UI is heavilly reliant on snazzy tooltips to convey data for rolled-over objects. Tooltips are looking A LOT better that GC2's 'Black and White Box', but we still need the more info-intensive ones added to the mix.
- Better Goodie Huts -
Goodie Huts need a level associated with them and possible creatures to attack you or guard that hut.
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And looking over our list I think that may be it. It'd be nice to get the gfx threading in, optimizing XML loading, etc, but thanks to 2 & 1/2 very productive weeks everything else is pretty solid.
We'll keep you posted.