You contradict yourself there. Angels and demos are equally intelligent fantastical beings as Unicorns, trolls, elves or dragons.
No I didn't. I said the majority of intelligent beings shouldn't be inherently good or evil. Majority ≠ all. My point was that in the common archetype of angels, they are the servants of a purely good god and their actions are the will of said god. So unless the god is fallible, then the actions of his angels must also therefore be good. If the cease to carry out the will of their god, then they cease to be angels and become something else. Again I was just using the common archetype, and saying that if Stardock wanted into implement angels in such a fashion they should be good with no equivocation. Stardock could, however, choose to implement angels in a totally different way (like the method you mentioned in your next paragraph). And that is exactly my other point - angels are one of the most common archetypal being, and yet look at how many different takes on them people have mentioned just in this thread! Standard archetypes should not be gospel - altering some of the characteristics of the standard fantastical being is very doable, and IMHO often preferable.
Also, I'm just going to express my hope again that Stardock doesn't make all evil ugly and scary, brimming with spikes and claws and fangs. It makes evil so much less interesting than you get by giving evil the same breadth as other alignments usually get.
And Unicorns in Stardock's fantasy world? They could be purely horses with one horn (because of weird evolution or a bored channeler). A plain simple horse with a horn. Or maybe just horses imbued with essence and mutated by some channelers to create a better war mount. The Beasts are mostly old times bioweapons after all.
See, I like your train of thought. Breaking an archetypal mold to make it fit better within the world of Elemental is the way to go.
Ok, maybe I missed your point. But my point is that this is a PC strategy game and not a trilogy of novels. If you meet a vampire on the map and you play a good faction with shining knights and life magic healers I don't think you should just get a message saying that it's ok to recruit the undead because they are fed up with their lich master or whatever Stardock cuold come up with as explanation. It would be ok to recruit them e.g. through forceful magic, magical items, in some cases maybe even with ridiculously high sums of gold. But not because "every creature has a choice" or "anyone can be either good or evil" or some postmodern, realistic crap like that which is the very antithesis of fantasy (yes that was a personal opinion ).
See, in my opinion that totally depends on what vampires are in the world of Elemental. If they are your standard, evil shape-shifting light-fearing murdering vampires, then I agree. But if Stardock decides to make them something else? Then it's not so clear. What if in the world Elemental, people retain their entire mentality when they're transformed into vampires, and just gain the physical traits of vampirism. What if they don't actually suck blood but drain life through other means. And what if they can drain life from any living thing, and not just people (by whatever means, biting or magical or whatever)? That doesn't make them much different from people - people have to kill and eat living things, too. Personally I would still probably call such a thing a vampire, but in this case a good person would became a good vampire, just with different physical needs than humans. They could thus be very willing to help out the side of good, and the side of good could be very happy to have their help. And the same goes for an evil person turned vampire.
If you take the standard vampire, however, then having any vampire willing to join the forces of good would be much rarer, if it'd happen at all - it'd essentially have to be a special event. But that's not what I'm talking about.
Just to get to the bottom of it I just checked Unicon in "The Encyclopedia of Fantasy" (could be called The Bible in this case): Virginity is, together with the healing horn, taking up most of the paragraph and featured in most examples of unicorns in literature. I can add as a more modern reference the classic film Legend by Ridley Scott where Mia Sarah plays the maiden (Tom Cruise has the other lead role ...). Mayby maidens have no place in D&D4, but I certainly haven't and won't forget.
In the original mythology unicorns are extraordinarily solitary, and maiden or no is completely unlikely to join any army, good or evil, whatsoever. And yet unicorns are seen in all sorts of roles in all sorts of stories and games that are completely unbefitting to this original mythology. All conceptions, including archetypes, change over time. Frankly I think this is a good thing or we'd still be in the middle ages; but for conceptions to change someone has to come along and change them. Sticking with the original myth gets old and boring, because there are no surprised and nothing new.
No - a lot of its attraction lies in the fact that it skillfully uses classical archetypes from human myths, many of them related to good versus evil. And it is a fact that white is more linked with good in Western culture than black.
If Leia were dressed in green and Darth Vader's outfit were maroon, I'd have enjoyed the movie as much. The attraction lies in the uses of classical archetypes, an interesting story, interesting characters and interesting mechanics (the Force, pretty much). The movie didn't do well because Darth Vader wore black. Yes, white is more linked with good in Western culture than black, but that's beside the point. You're the one saying you want to get away from realistic views and conceptions from the real world - well this is one of them. White does not always mean good, nor should it always; and same with black. Elemental is a fantasy game, and fantasy worlds don't have to conform to popular preconceptions - if they always did they'd get repetitive and boring.
Yes, the White Witch is a wonderful example of how you can make a unique character like that work, but why: I would say because the white in her clearly symbolises her cold heart and soul: she is the classical Snow Witch, turning people to stone, she has no heart ... Then it makes sense.
So except in special cases where the color "makes sense" to you, everything white has to be good and everything good has to be white? That's so boring, and so one-dimensional.
You are of course right that healing can be used for good or evil like I also already tried to mention. But the point here is that applying a REALISTIC view is the opposite of what fantasy is deepest about. The whole point with a fairy tale is that you learn something about the human condition that goes beoynd and is not dependent on a logical, scientific, realistic thinking and world view. If it's just a WW2 war movie with fireballs I don't think it's the strongest form of fantasy. If it's just a realistic societal drama but with dressed-up Kings and queens, that's just selling a product through the popularity of fantasy. People today are so immersed in modern thinking that some of them seem to miss the point that it's not about what is true in the real world, it's about storytelling and fantasy.
I have no problems with a being connected to healing being inherently good. I have problems with every being connected to healing in any way being inherently good. I don't really feel a need to convince you of this, because it's really just a personal preference and I'm very happy to let you prefer different things than I do, but it bothers me that you seem to think that a being with healing powers needs to be good or it ain't fantasy. You're the one talking about how you don't care about the realistic view, but then you go and talk about things that do and don't make sense - which boils down to applying a realistic view to something.
I think what you are saying is that you don't think so in real life.
No. I'm saying that I don't think it needs to be so in a fantasy world. Fantasy is all about imagination. It's not about conceiving a world by applying a strict set of rules and limitations. Fantasy does not need to be good vs. evil, white vs. black, pure vs. corrupt. And even if it is, it doesn't need to be absolute. This is done all the time, and it works very well and can create a fantasy world as rich and as interesting as your standard good vs. evil high fantasy fare. I am a big fan of High Fantasy, don't get me wrong - but I enjoy other forms of fantasy just as much.
But why not Imagine it for a moment and live in a fantasy world, which is much more thrilling and has more meaning than the somewhat sad world you just described. Also, I must say that in many classical fantasy books, nature is indeed good: LOTR and Thomas Covenant even has it as elemental points! And I think it's the same in mythology and religion: it is seen as good to care about mother Earth. Your atheist and logical view is hardly inspiring for a fantasy tale. After all, if there is a Higher Power, protecting the beauty of creation might very probably be a GOOD act. In fantasy at least we can pretend even if we might not believe it in our grey everyday lives. ...
I don't see how the existence of an evil being that cares for nature is going to make a fantasy world less thrilling (as an example). Honestly I think it'd achieve the opposite. Yes, if there is a Higher Power that is inherently good and loves and protects nature, then loving and protecting nature would very probably be a good act. But there could be no higher power, there could be many conflicting higher powers (very common in fantasy worlds). Hell, there could be two Higher Powers that each care very much for nature (could be for different reasons or the same reasons, or just because it's their nature to love nature) - but one could be evil and one could be good. Or there could be a fickle Higher Power that couldn't really be called good or evil, or even neutral, that is the lover of all things natural.
If the devs say, "Oh, well any creature that loves and protects nature must be good, because nature is good, and nature is good because that's just the way it usually is" I'll be extraordinarily disappointed. However, if they say, "In our world, nature is an expression of goodness and beauty, loved by the good and pure and reviled by evil, and so beings that protect nature must be good and those that defile it must be evil" I will be satisfied. I will also be satisfied if they take an unconventional approach, as long as it' well-thought out and well implemented.
My point is not that we should turn everything upside-down and give the finger to traditional archetypes. My point is that Stardock shouldn't limit themselves by being afraid to be unconventional, as the greatest successes often begin as being very unconventional.