Any word on that Alpha?
Just that we're plugging away at it
For the last few months we've been just getting features into the game without really taking a step back to play from the users' perspective (read: not much polish was going on).
Brad has come in and changed focus to polishing a very simple core that we can give out to you guys, then reintroduce features and polish them up.
So far it's going very well...this week it's all about getting those load times down. It only takes 5s to make a random map, but up to 1m40s to get into the game. We've gotten it down to 24s on my machine, I we feel there's still improvements that can be done.
And and silly as I find it sometimes, Twittering our progress seems the best way (ATM) to keep our fans informed but keep on task.