Reading this thread, esspecially the unvictory conditions, I'm thinking of a kind of "special" victorys. But this would need a special game set up (may be as option).
A few days ago, I played a card-/board game. It is playable for 8 to 18 players. The game mechanics are easy. Everyone gets a card, which gives him a special role in the game. Normally it is a "normal citizen". Sometimes (about 25%) the player is a werewolf. In the night turn, the werewolves are killing a normal citizen together. In the dayturn, ALL citizen have to decide (by vote), whom to kill for murderer. But noone knows, who is what... But the werewolves know each other! In that case, the citizen have a problem in kiling all werewolves. Everytime, a citizien is killed (by werewolfe, or by vote), his true nature is shown. You alwaly have to check, who is good, who wants to kill a good one, and who is faking that... There are several other roles in than "normal citizen" and "werewolve citizen" in the game.
I would like to see this idea in the elemental game. Of course in some different way. Maybe only in multiplayer... (hopefully not only)
These victory conditions are set up un game set up, by defining the roles or everyone. This is done by random (most times) and in secret.
- The bad ones are only a few. They got very powerful magic. They win, if every other channeller is killed.
- The good ones are simple and normal. They win, if every bad guy is killed.
- The role amor: Amor chooses two player. They fell in love. If one is killed, the otherone will automatically kill himself. (That causes very strange behavior sometimes...) They can only win, if they can live together in futere. So, if they are a bad and a good guy, then they will only win, if they kill all others, the good and the bad.
- The Cassandra-role: She can ask the gods, and sometimes she will get the information of an other guy. But who will trust her? Anyone can state, that he is Cassandra. (It's only a role, normal citizen vc)
- The "Seducer"-role. With a powerful spell, he can seduce someone. (Setting a "flag" on the channeller) As soon as he seduced everyone, he will win. The seduced guys, will not know him, but every seduced guy will know the other seduced guys. So every seduced guy will try to hunt him down, (but they first have to know, who he is...)
- The Alchemist. He can "heal" or kill someone. Only one time, because he have a mighty artefact. After using the artefact, the artefact is gone. He can give someone a veryveryvery big magic boost, if he is near to be kiled by someone. Or, he can give someone a bic reduction in magic... (It's only a role, normal citizen vc) But whom he will help? Or whom he like to kill? A friend? An enemy?
- The Traveller: As soon as he reaches an enemy city, he will instantly detect dark magic. But he should not watch to often, because the bard guys will recognize his presents... (It's only a role, normal citizen vc)
- The "Hunter". ( I don't find a good fantasy representation for this role...) As soon as he gots killed, he can kill someone else while falling...
(Maybe not all roles for beginners...)
I would like to have something like this. The possible victory conditions are all know. But in this case, it is more than only "Building the biggest army (wizards tower, spell research company...)" Of course: programming "trust" would not be easy for AI.