In my mod, squads are slightly weaker, with increased dmg but less ships per squad.
Caps are much stronger, first battleship maxes out around 12k hull, (new) second battleship maxes out around 15k.
weapons for them starting around 50-60 and reaching 80-100.
to balance that like he noted above, a maxed out vasari starbase has 50k hull and 20k shields.
starbase weapons start around 80-100 and max around 200
all the prices were increased also, so Caps and Starbases are costly but worth it.
i have a "super carrier" Cap that costs 50000 cr before any cost decreasing research.
they also have higher fleet point counts
frigs and cruisers are slightly upgraded but not much. frigs pop like frigs should. and when squads come under heavy fire, they go down quickly. i also made it so all Caps but the siege have at least 1 wep that can attack squads.
i think it is quite balanced and is more rewarding. i also fully re-worked the experience system and, well, everything. you get the idea