Ah... I don't really want eye candies (like birds flying) that have no effect on the gameplay, as long as the game does not look ugly.
well there is more to 'eye' candy than just that. For example, in Metroid 3: Super metroid, the live was very much more alive than it is in any of the other games. You had things like insects clearing out the rooms when you first arrive on the planet, showing just how dead and bare it is. You have in one of the rooms another bounty hunter dead in a corner being eaten by parasites. I mean, they have no real purpose, but its one of the things that holds it higher than the rest of its series (I use that example just because I feel the contrast is much more evident than is other examples that come to mind). There is more to eye candy than just the sweetness of graphical depth.
In elemental, such 'eye candy' is what might make the contrast between a dead world (pre-channeler influence) and the end game world so apparent. It may not really have a gameplay function, but having that kind of thing is important to making a game memorable.