We're still working on dungeons
We have a very simple implementation ATM where units can enter a dungeon and automaticially use their moves to explore it, finding treasure and encountering foes along the way. The final solution has the following requirements....
1. Linkable to Quests: In traditional D&D, dungeons will hold quest specific items that have to be gathered and returned to advance the adventure 'There's a dungeon to the north that holds a Golden Goblet. Bring that goblet to me and I'll tell you where to find your lost brother.' Our dungeons need to allow this.
2. Simple Assets: Most of our asset making time will be spent on units, buildings, and art for the game worlds. The solution for dungeons cannot be a full 3d 'Diablo-esque' maze for your away party to explore. Our artists little hands would fall off...and they like their hands.
3. FUN!!: With in a dungeon, player's have to be presented with interesting choices during the turn. Our current solution (similar to sending out adventurers in My Life as a King) lacks the interactivity that makes true dungeon exploration fun. This needs to be fixed.
So yeah, that's where were at. Certain units won't be able to enter dungeons (Calvary, War Engines), and higher level dungeons will be placed further from the player starting locations, but other than those our final implementation is yet to be discovered.