Thanks "soasertsus" & "Thoumsin" I'll check it out. I have the forge tools somewhere stored on USB., but haven't used since the 1.16 & 1.02 changes.
I have also been trying to do something like what "DarkCloud" is trying to do with little success. This is how I've gone about it so far;
Copied a CAPITALSHIP entity file from the gameinfo folder and converted to text with "dk dataconverter tool". Then made some changes to some values eg. hull, shield and weapons plus added an extra ability. Also changed the "NumResearchPrerequisits 0" to "NumResearchPrerequisits 1 ", then added the name of the research entity file which I created in the same manner and added to the game info folder.
I added both these new entity files to the manifest and added stringinfo for them. I also added the info to the "playerTech" file.
Now here's where I think I may be going wrong(I think, there could be other things I'm doing wrong). In the "RESEARCHSUBJECT_CAPITALACCESS_CARRIERTECH" entity file that I created there is the "block" option and just below that there are some values in [ ] which I believe are Its location within the block. The first one I believe should corespond to the tier you want the research to show up in, I also made sure tier# just above the "OnlyWorksIfTierLabsExist TRUE" was set to correspond. The second I believe is its position in the block in that tier. I made sure that number was not the same as any of the other "RESEARCHSUBJECT______" files that were in that tier also. I tried to give this value a number that I thought would correspond with an empty space within the block, but alas the mod will not "apply changes"(I have trying this with Entrenchment).
Is there only a curtain number of places allowed in each block?
Or is it something else, perhaps the "HUDICONS" are clashing with the original "CAPITALSHIP entity" file?