I am a huge MoM fan, a big Stardock fan, a huge Frogboy fan and I love at least 95% of the ideas they have released about what they would like to do with Elemental but I am starting to get worried.
So many ideas that take a simple TBS game component and make it complex (Cool as hell and more realistic but complex, harder for an AI to manage, and more prone to bugs and exploits). I am a programmer and have been for about 20 years. I don't work on games but from my experience every component you add doubles the complexity of all other components it interacts with. More and more I catch myself thinking ‘All I want is a balanced MoM with updated graphics’. This scares me as I am always pushing for more complex interactions in games. Why the complete 180 in my thinking? For all the advances in computer gaming I have not found a game that I have enjoyed as much as MoM. What I really want is MoM with as many of the cool ideas that you have announced as you can fit it and balance while still having a game that is fun to play. The programmer in me is getting daunted by all the things you want to add, all the complexity the interactions between them will cause, and all the balance issues I can see. It is starting to sound like it may be too complex to be fun (For a multiplayer game. I can take a LOT more complexity in a single player game then I can a multiplayer game.).
Comments anyone?
Sammual