Well, i don't know about other people, but I like the way the fighters fight in Sins. Granted, it's not explosive awesome or intense, but at least it's realistic. In Empire at War, the fighters move so slowly that a fighter just passing by could easily pick them off while they're preoccupied. Plus, they;d be cannon fodder for any kind of larger vessel.
Think about it, you'd be flying in a very small, very fast rocket. The best you could do would be to flash by your enemy, and fire off a brief burst. Trying to turn around and circle and stuff would create incredible g forces, upwards of 25 gs in space. Plus, think about modern 'dogfights'. They consist of fighters sitting miles apart, firing autoguided missiles at each other. Now put that in space, were you could be hundreds of miles apart. Would you rather be up close and personal with your enemy fighting, or would you rather blast them from incredibly far away, at alomst no danger to yourself. That sort of thing is best, because not only does it save lives, but also equipment.
But then again....this is a videogame. It's not supposed to be real, just fun.
