Some features dont always work the way you would expect.
Example : Stack ability execute.
Selecting a stack of 10 units and clicking the ability button will only activate the top of stack units ability.
Should Shift_click or shift_tab_click not then ripple to next in stack for all units in current stack?
Example :
The empire tree (unit selection block on the left of the main interface)
When you have anything selected in the tree, it should not move the focus away from whatever is selected.
It is practically impossible to micro a fleet and select targets/units in the empire tree when its jumping around like a junkie on E
Example :
Stack attack orders
Same as with ability execute, When Shift_click or shift_tab_click the basic attack should be attack/target units in current stack focusfire FALSE
Example :
Random maps
Maps should have the option for amount and type of starting planets/recources. You can manually change these settings as they are in plain txt format. Changing them in game would be so much more usefull
Any other things you might have come across, post it here. Some suggestions might be easy to do and benifit the game as a whole. Some might already been done or have always worked. If you dont ask you wont know.