This is an intersting thing to think about, and i'm really curious how they will make the troop "building blocks" work. I have a strong feeling we will get a better idea if we take a look at galciv's ship creator, or maybe if there is general customization in their latest game (forget the name haha). I never saw what galciv2's grew into with expansions, but I have a feeling that'll be the base for where this one will take it. In some ways, you saw how you'd slap an engine on the ship somewhere, and the engine you put on it was something you had researched.
I think they are seeing this apply the same way to game. You take a base chasis, in this case, might be a man. You apply a +1 sword in his weapon slot, you put chainmail of the titon on his chest, and swift boots on his feet... stuff like that. I think getting that to work visually, esp with animations, is going to be tough, if that is the level of animation they want. I mean, it is one thing to mount a laser on a ship, and have it fire out the front and hit an object, and another to have a sword that could be somewhere between 1 and 4 feet long swing and hit something.
So, I would wonder too, how much variety will you have here, which I think is what the poster is asking. I am with him I totally love hot female warriors and would love to do a game where you just pick all women as your "base". But I think also, the question is, how much vareity do you get, can you make a horse body with a human toroso? Do you get base elf models? Could I add a griffon mount to the guys, do I have pieces that only attach to the griffon? Could the griffon have bat wings? How robust will the system be?
I have a strong feeling that it will be like galciv. You can make a troop and stick as many cosmetic pieces on the guy as you want, but there will be a set of rules for the pieces that add stats to your guy, so you don't end up with a guy walking around in 15 sets of plate armor cobbled together for extreem defense.
But again, I guess that depends on how the game is going to get executed and the engine. Again, I think making ships all wacky and crazy is believable, but making "people like" things we all like to have in fantasy, and look GOOD, is going to be a tough job. I don't evey the art guys 