Elsewhere, Mormegil said:
Life and Death Magic are drawn from the same source in Elemental, but how they are used, and what spells are available to you are determined by your sovereign nature. If you are "Good" you get Life magic spells, if you are "evil" you get death magic spells.
First, I just have to channel my inner toddler and want more, more, more, now, now, now.
My immediate practical question is where are the neutrals? From my aesthetic biases, life magic should be fundamentally neutral and include spells like Kill Them All With Weeping Sores because life sometimes works that way.
So, it seems to me like this maybe should be a trio of sub-schools, with necromancy (why not call a spade a spade?) available to evil people, "life magic" available to good people, and "nature magic" available to the neutrals. This problem is probably driven by my love of the druid classes in D&D-type games and my neutral Xeno Ethics rut in GC2. But this early in the project, it might still be worth discussion.