Wishlist of combat stats:
Attack Skill & Defensive skill, the two stats which decide if an attack hits or nots
Protection & Strength, one decreases damage taken while the other increases damage dealt.
Endurance, the better endurance the easier for the character to take on many consecutive enemies
Resistance as a separate defense against magic effects and non-traditional attacks (diseases, etc)
Morale to see who flees first, the peasant or the knight, when the dragon attacks
Movement, because some creatures are faster than others. Separate from overland speed.
Some sort of size mechanic, it should be easier to gang up on the gargantuan dragon than a troll
And hit points, because a dragon can take more punishment than a dog
Then I want an interesting system for weapons, such that a swordsman an axeman and a pikeman all fight differently,
Did I miss something?