OK, hopefully I have these in order. 
On a more serious note; how's the crime rate in Plymouth being that close to Detroit?
Plymouth actually has a low crime rate. We're probably about 30 minutes drive from Detroit so it's not like we're getting crime creeping over the border.
Nice. But do you overload your operators?
In some cases.
By the way people at Stardocks, do you guys use Direct X or Open GL or did you create your own language based off of the engine for demigod?
We use DirectX and so does GPG.
Being that the subject line of the thread says 'game developers', is there any expectation for some knowledge in working with DirectX or Open GL? How about using the XNA framework?
It definitely helps if you have knowledge of DirectX but it's not strictly required.
I'm afraid this is misleading. Java is still significantly slower than C++, although it is true that they are working on closing the gap. Many a time I've had identical code in C++ and Java and Java runs at about 1.4x as long. However, I can't attest to how the gaming industry uses it since I haven't worked there, so their coding style may give Java an advantage that allows it to catch up.
Mostly only cell phone games (and maybe casual or educational games) use Java because performance is a big issue in games. A lot of game developers, particularly console developers, use mostly straight C code since templates, overloading, and virtual functions create overhead and games are very heavy performance software. Hardware is starting to get to the point where it matters less, but DirectX makes game programming so much easier so C/C++ is going to be the language of choice until OpenGL has better driver support and more power.
On another note, if any of you who are sending in your resumes have never made a game, start working on one now. You're going to be competing against people who have gone to Full Sail or Digipen who have had to make a significant project every year for four years and people who have been programming games in their spare time for fun. We want people who are passionate about making games and if you've never worked on a game, well that doesn't speak much for your passion.