I have big problems with the ai in this game so far.
1. PC allies are really dumb, they will have huge fleets and let them sit there while you ping away for help.
2. Playing vs 1ai with pirates disabled and the bounty me? Dumb.
3. Targeting. The way shields work the absorb a % of damage, meaning that if you have everything firing at one ship, it blocks that much more. But, fighting with large fleets I've noticed that (say with 30+ ships vs 30+ ships) they will all mostly attack differnt targets, almost never destroying anything. Ships need to better group attack single ships so that they die in a reasonable time. I've seen fights go on and on when left alone, and as soon as I go and start selecting targets the enemies drop like a rock. When a ships shields go down, ships should switch targets to take advantage of this, instead of practicly fighting 1 on 1.
4. Artifacts. To the AI enemies, an artifact descovered is a big bullseye. Sending a large fleet to take the planet as soon as possible. (this is a good thing, makes sense) but, ally ai, once again dumb, doesn't seen to react the same way
5. Caps. If you make the mistake of leaving autocast on, well... don't. I understand that its just ai, but it should know when to use abilities and what to use them on. I've seen powerful attacks used on small close to dead ships, def. abilities used when they are clearly not needed. Sheild restore used on reg. ships, instead of saving for something important, and magnatize used when fighters were not close enough to be affected. It seems that autocast is well named, in that it will cast all abilities as soon as it gets the chance, using all antimatter up. Then as it restores, they will use the cheapsest ability as soon as it is available, needed or not.
Unit AI score: 2
Fleet AI score: 1
This is a great game, but the ai needs major improvment. As a cis student, I understand that programing ai must be a huge pain, I just hope its being worked on.