Tell me about it. And yet we still have people like Mettra hopelessly arguing a losing point. (1)
1) SINS is much more complex than SC when it comes to multiplayer gaming. It's not even close. Having played both for more than my fair share, it's not even a point worth arguing. (2)
If Mettra wants to argue semantics about what complex means (3)
and try to parse between tactical versus strategic complexity, then he can do that with his buddies. I am not wasting my time on what is obvious to any RTS gamer. (4)
2) Only hardcore SINS players will bother to play online with any regularity. Casual SC players come in droves. It's a much easier game to play online. (5)
4) The online problems vastly outweigh the single player problems. (6)
To the extent that fixing single player problems helps online play (not the other way around), then that is good for everyone. (7)
But for Stardock to treat the problems equally in terms of allocating resources and effort would be bad business. Check . . . (8)
5) Mate. (9)
(1) You'll have to forgive me. I wasn't aware that we were combatants in a pissing contest. I'll try to come prepared next time.
(2) If it's not worth arguing, why are you arguing about it? I've played SC for 10 years and worked my way up to a very high level of play. I think I can have a say in the complexity of one vs. the other.
(3) If you're saying that something is more x than something else, then you need to know what x is. If I say 'Jim is taller than John' and use some unknown definition of the word 'taller' [for example, maybe my unknown definition of 'taller' is 'quieter'], then I'm just spouting nonsense to anyone who doesn't know my special definition. In the same way, you need a definition for 'complex' if you are going to make a claim that 'something is more complex than something else'.
What you're saying is 'it doesn't matter what complex means, just that I'm right'. This isn't a semantic argument.
In common speech, an argument of semantics is when people become confused because of different words with the same meaning. For example:
Birds know where to fly because of genetic memory.
Birds know where to fly because of instinct.
These statements are probably talking about the same thing. One is just more specific than the other. It appears to be an argument (one disagreeing with the other), but it's just a matter of semantics.
(4) It isn't very difficult at all to make a case that Starcraft is exponentially more complex than this game. I won't even go into strategies and tactics at all.
The races in this game are damn near identical. The only big differentiator is the capital ships. Everything else is graphics and progression differences (e.g. one race will get armor before another but shields after another).
In Starcraft, the races don't play anything alike and have completely different armies on every level, and only become more different as they go up the tech tree.
In this game, there is no micromanagement besides perhaps the new Illuminators. In Starcraft, micro is probably over half the strength of every single unit in the game.
In this game there are a countably finite number of paths of movement. In Starcraft, there are an 'uncountably' finite number of paths of movement. This game has global positioning but not local positioning.
Countering in this game is building one (at most two) ship types (out of a total 5) and sending them into battle. Countering in Starcraft is changing the type of buildings you're using, your overall unit mix, and your micro.
(5) I guess you've never been to a LAN party. You should try them out some time. Multiplayer is not just online (even if the majority of online players are competitive players, which I doubt).
It's only easier to play the game online in that it won't crash on you. If you're saying that this game takes more skill to play competitively than Starcraft... well, I'll let everyone else here be the judge of your statement.
(6) Then why should all resources be diverted to the single player game?
(7) Any bug fix of any kind, any improvement to the game of any kind, is an improvement to the whole game. You make it sound as if fixing bugs in multiplayer causes bugs in single player. The only difference between the single player game and the multiplayer game is that one or more of the AI are replaced by a human being. Oh and that you're some kind of creature to be hated if you play multiplayer, apparently.
(8) I agree, resources should be allocated to things that are the most in need of fixing... ohwait.
(9) Yes, it is a terrible defeat on my part because I intend for all that play single player to suffer and not enjoy the game. /sarcasm
I actually am not a competitive player in this game and play mostly single player.
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Where are you guys getting these numbers of people online from? As far as I'm aware, Draginol said that was only the number of people logged into the forums.