I'm not angry, at anyone but the people who made the forum

I don't mean to come off as hostile, just this discussion has been going on for the better part of my life, and it's the same thing over and over. I love TBS games, FF tactics is a good example of a game I've spent hundreds of hours on, because I love taking the time to make the perfect strategy, advance wars too, civ 3 was one I probably spent even a thousand hours on, it's just they're different styles of play, and I personally can't agree that strategy should be the end all of an RTS game, the time element is why I play it. If I want a good strategic war to satisfy the armchair general within, I'm gonna play chess or load up some Civ3-4.
I think my second post did a good job of describing why I think APM and effective use of time are important to an RTS, though you can have varying degrees, to me part of the gameplay is always going to be doing the best I can to fight against that overwhelm factor and do as much as possible and efficiently as possible. That's an RTS to me, a TBS is all about the making the optimal decisions, which is cool, and I love to play them, but it really is a different style of gaming. If you really think that strategy should outweigh the overwhelm factor, it becomes all about the build order and nothing else, if you feel that's not the case, try and give an example of how else you could decide who is the most "skilled" or the most gifted when it comes to "strategy" if you can do that to a reasonable extent, I might change my mind, but for all the thinking I've given this subject, I doubt it's possible.
Keep in mind however, there's a certain line where micro outweighs macro, that's the only grey area here. Both Micro (APM)and Macro(Decision making on how to spend your APM, I treat my time as it's own resource, except it's one that scales with how fast I am, it alters my build orders, it alters my micro, it alters the outcome of the game, and I feel it should) work together to decide how the game works, to me what defines an RTS is the overwhelm factor, if I feel like I can just queue up everything and have the optimal build order, I get bored, and feel like I'm playing a flashy TBS game that has no substance comparatively.
There's nothing wrong with enjoying a different playstyle, but I think people are looking at the wrong genre to satisfy their gaming needs. An RTS game is simply built around time, with a large portion of the strategy being how to best use your time, a lesser portion being the combined blob of units and how it is comprised. To me building the correct amount of each ship is good, it denotes a strategic thinking. Believe me, I really do love strategy, I number crunch and playtest for data to get the very best in strategies so I can be the best, but my APM when it counts is a far bigger factor in who wins games. My macro is far superior to most players in sins because of the math I do, and my micro is unrivaled unless the koreans decide to start playing

. My micro is the bigger factor in who wins games, but both contribute, it's how much each one contributes that is again, the grey area. For me, it's effective use of that micro, which I consider strategy, deciding how to use it.
But I'm a hardcore gamer, I used to play for money, my playstyle is more advanced and developed than the casual guy looking for fun, and the problem comes when the casual guy who thinks he should have the advantage comes in against someone like me, and just can't compete, he just gets overwhelmed and doesn't work as efficiently, he lets resources build up, he might build the right counter units, but doesn't micro them to be effective Example: Chasing fighters with flak, the flak leave your LRFs, and the fighters circle around and hit the fighters all the while the flak chase, but never get in range and are useless because of micro, but that micro means I'm not spending my resources while doing it and other stuff like that. When what he would be doing if he was informed and had the apm, is put the flak on hold pos and move them with the rest of your fleet, keeping them circled around it or just inside of it. Making sure they at least get some shots off on the fighters.
I really just think people are confusing what the RTS genre is for, and would enjoy a TBS game more. If you want an incredibly casual but fluid TBS game, then you want an RTS with no overwhelm, and that essentially cuts the game's legs out from under it, that's why there are no RTS titles like that. Sins was marketed as one, but failed to deliver, it's currently in my opinion suffering from the fable complex, a great game in it's own right no one can deny. But simply does not live up to the hype. It's not a problem with ability, or power, or anything like that, they could make a game with attributes like that, but while you guys think it would be fun. It wouldn't be :/