Napalmenema, on an issue like this it's not a matter of machine specs, even if some have fewer problems with bigger machines.My machine has 2 GB of RAM, a 3 GHz Pentium D Dual Core processor, and an nVidia 7800 GTX with 256 MB of video RAM. That is beyond the recommended specs for this game and far beyond the minimum specs. I'm running WinXP, Svc Pack 2.I've also got my machine set up intelligently with a bare minimum of services running in the background, etc.This machine is about two years old. When I bought it, it was fairly awesomely beyond the average at the time. It's still solid and should be good for another year or two.Don't tell me it's a machine problem if I'm beyond the recommended specs. The recommended specs are: 2.2 GHz dual core CPU (I'm way above that); 1 GB RAM (I've got double that); and 256 MB GEForce 7800 or higher (I meet this requirement).I don't have any way to test it, but I'll bet people with much more uber rigs are still having the problem. You might want to check out the parallel thread in the Technical forum.
ok, first off your machine is NOT "Far beyond" the recommended specs. a 2.2ghz dual core is definetly > than a 3ghz pentium d. and this problem is clearly not a graphics problem. i know that you don't believe that your machine is incredible, but its just the way you worded it.
and that said, my 2cents on this issue:
I have a gaming rig, 3.0ghz quad core OC, 8800gtx, 8gb ram, 1TB hard drives, all nicely cooled in an antec 900 with a 200mm fan, and 4 120mm fans. and i've been having game lag in the end game as well. with fleets greater than 2,000 fleet cap, and hundreads of frigates, my game will slow down as well. At times it will make the zooming a pain, and its been around for a while. This is true with all games, because you can never have a perfect game. With thousands of calculations, there's bound to be some lag. I haven't played much yet with the 1.04 patch, when i do, and if i get any lag, i'll update my post. But in short, there has been, and will be lag in late games, and its due to the sheer number of calculations. The ships not dieing part, that's a bug...