No, they met customer demand for 'better AI' which puts the game at a higher threshold for 'machine specs' than what was on the box. As it was released, it was running great on his machine and others - so the software was great and the machine 'recommended' specs were fine and dandy.
Cries for 'more and better AI' came around and all of a sudden it has with this patch and now on massive battles with the AI doing more routines it is outpacing some older machines. So it's still hardware, moron.
Badly optimized code is the software's problem you clueless fuck. Supreme Commander, which ran like complete shit if you built anything more than fifty units, wasn't a hardware problem - it was a software problem that they fixed after patches.
Secondly, someone who bought the game right now with either the minimum or recommended specs would be unable to play the game at all on one, and barely be able to play on the other.
Third, Ironclad has said that the game is supposed to be accessible to a broad range of hardware. It isn't. In fact, I posit that there is no computer in existence right now that can smoothly run a 10 player 5-star large game of Sins. I can run Crysis at Very High smoother than I can run Sins.
They are even talking about greater AI patching later on that will take advantage of higher end machines more thoroughly, what does that tell you?
That they're full of shit? I have a 3.6GHz QX6700 and the game becomes unplayable halfway through. Large games are already impossible to finish as it's pretty much a guaranteed minidump once the AI's max out their fleets. I have one core that just grinds away at 100%, and nothing I can do about it. In fact, if my processor can't do it, I doubt any reasonable consumer-grade processor could.
Unless they're going to go through and multithread the game, which I doubt, there's no hardware that will be able to run the future AI either.
I thought you were leaving this thread. Take your idiocy elsewhere. Nobody cares what ridiculous shit you're spewing.