From LinkesAuge
sure, a lot of them are. (1)
sry but seriously if u have no clue about the game dont try to argue. (2)
Caps are just used cause u get the first one free, a lot of others times they arent used at all. (3)
I dont know any ship type which gets less used than some caps so wtf are u talking about? (4)
sure someone as u with such a knowledge about the game might assume that... (5)
They arent powerfull early because of their abilities, they are powerfull because u get them free. (6)
Abilities are just the only thing to prevent that they are totaly useless. (7)
Currently NOONE BUILDS ADDITIONAL CAPS IN THE EARLY GAME (except the obvious free one). (8)
boy i have to seriously ask me if u fuckin read my posts at all.
I already told everyone one way (and there are more) how to solve this problem so how about reading my previous post properly? (9)
Also could you pls realise that we NOW have a situation where everyone builds just HC's, is that better or what? (10)
being pedantic and playing the stupid boy is not arguing. (11)
I said that capitals need more damage but u need then to fix their damage vs very light/light and maybe medium so that they dont own too much, really simply to get. (12)
And yes capitals should be strong against "big stuff", thats obvious isnt it? (13)
ofc it has to do with my proposal, u simply just dont get it. (14)
If i need lower tech ships to somewhat counter caps then ill still keep building em in late game vs Caps and not those uber ships which dont have any counter at all. (15)
(1) Yes, a lot of capital ships are weak, but they can be balanced to be stronger without using anything that you've said so far. In other words, it has nothing to do with your proposal.
(2) Saying 'you're a dummyhead' doesn't win an argument. You still have to make a real argument or people like me will do this.
(3) In smaller games, yes. In larger games, additional caps are almost always built. In smaller games there is no reason.
(4) Perhaps you should think about what it is that you're saying. No ship is less used than capital ships? So I should build more caps than heavy cruisers? What do you mean when you say this?
(5) See (2). If my knowledge is lacking why don't you do a proper job of informing me instead of just resorting to 'oh look a dummyhead.'
(6) You'll have to forgive me. I should have stated what I said a bit better. The first cap is always free, true. What I was talking about was that if someone is going to build a second cap it will be because of the abilities, not because of the battle strength.
(7) Thankfully, we can agree here.
(8) Depending on just how early you're talking about (like 1v1 and some 2v2 game length), you are correct. However, it's not because they wouldn't like to have a cap in their fleet, it's because the barrier of entry of a second cap is enormous. First you have to research fleet supply probably three times to have enough to make an additional cap, then you rebuild your cap factory, then there's the rather large price of a capital ship and the realization that it will make your first capital ship level slower if you pair them. It's a barrier of entry problem, not a 'capitals suck' problem.
(9) I read your previous posts perfectly and thought I was responding to all of them in one fell swoop. The only 'proposal' I can see that you made is the same one I responded to in that post of yours.
Caps -> HC -> everything
Other cruisers > nothing (no damage, support cruisers)
LRMs -> light frigates
with a note: caps suck vs. light frigates
So it looks like what I'm still gonna end up doing is spamming LRM and HC. Since caps suck at killing light frigates, you'll be unable to use them to colonize anything apart from asteroids without a fleet behind them, and it will be slower all around. Since caps are unable to kill light frigates with any authority you're gonna need lots of LRMs (which you've made caps weaker against). Heavies might not even be worth the while if they get torn up like light frigates do now, but you'll need them to kill the other guy's LRMs more efficiently. All you've done is practically removed the heavy cruiser from the game and instituted even more LRM spam than now exists. No one will use light frigates, especially late game.
So yes, I read your post, it's just that I happen to *gasp* disagree.
(10) It's better than what your proposal would lead us into. It doesn't even matter, though. You can fix the fleet balance problem without even thinking about capital ships. Damage types can be changed and a series of counters (even though it seems like Ironclad hates them [aside from strikecraft hate]) can be put in place. Even just giving light frigates 300% or so damage vs. heavies could give people a possible reason to use them (cheap counter to HCs which imply you need LRMs - add in support ships, and you've got a whole diverse fleet - maybe, there probably need to be a lot more complex changes). No I don't have a full proposal for this, which is why I'm not going around in threads evangelizing everyone.
(11) Being careful about the way you say things is important. Otherwise, you could get confusion like in (4).
(12) You're right, it is simple to get. See (9).
(13) No, it isn't obvious. If you're talking about an argument from realism, then LRMs should totally decimate everything.
(14) Not agreeing and not understanding are two different things.
(15) See (9). Try to consider fleet balance as a function of the existing non-capital ships. Encouraging more diverse unit mixes is not going to be done by tooling around with a hero unit. It's going to be done by tooling around with the existing regular units.
From homefleet
You are not getting my point Mettra. I'm not saying that we need to make the capital ships dps,hull point and everything else equal to that of there equal use in supply points, for HC.
I'm saying that the3 leveling system for the capital ships, need to be fixed. (1)
My point, is that you need the higher levels, before you get a ship that is equal in power to its equal in supply points, of other ships.
You need a level 7 carrier to get an equal number of Squadrons. You can't even buy your way to level 7. While you can by 6 carrier cruiser and get them, the very second you build them.
You need a level 6 battleship or higher to equal the firepower, hullpoint and every thing else of the same supply use in HC. (2)
The fact is that you can get even get these level unless, you send your capital ships,into a fight, have them win, and not lose the capital ship. While you can lose a HC or a CC(carrier cruiser), rebuild them, and get them to the same level as they come out of dry dock. (3)
It easyer for me, to replace 4 HC, then a level 4 battleship, as well. Does this make sense to your? (4)
My point is that form a non-fight, I just rebuild the fleet point of view, it is too easy for the person building HC and CC to get a edge over the person that is buidliung capital ships. (5)
I think that what should be done, is that there should be more upgrades, to get your ships to level 6 at the late game part, or make it easyer for the capital ships to level up. (6)
The problem is that the Captial Ships only fit, what we think they should be, at level 7(6). And the problem with that, is getting there. It taksd less time to build a fleet of HC and CC, then to level those ships up, with less risk(as HC and CC do not have to fight to get to there level of power, unlike that capital ships). (7)
(1) You're right. I didn't fully grok what you were talking about. My apologies.
(2) There is an important subtlety here in that you can't buy the capital ships abilities without buying the capital ship. The abilities are really really good. There is also another subtlety which I will adress in a later point.
(3) Yes, in late game a new capital is a liability with all the heavy cruisers and researched upgrades. However, see (7).
(4) Yes, it does, and I agree with your sentiment a little bit

.
(5) See (7).
(6) I definitely agree with this. The Advent research option comes to mind. There is a need for somehow levelling a cap to 5 or 6 (but not much higher) without fighting.
(7) The thing about it is that leveling caps is part of the strategy of the game. Unfortunately, your first high-level cap will always be a battlecruiser (this should perhaps be 'fixed' somehow [give colony caps lots of experience for colonizing? I could never make this work out satisfactorily]), and the second one will come out at lvl 1 when your first is probably lvl 5-7. Juggling your caps around in a longer game (> 1v1,2v2) is half the fun and strategy of the longer games.