Sadly like other real time strategy games sins has an ai
that isn’t that challenging.
The last game that I played was an ffa on a 58
planet map with one star versus three hard ai. I was the Vasari and my plan was
simple, make a cease fire with the two closest opponents until a got enough
phase stabilizers online to have a huge fleet via the dark armada. First off
getting the cease fires was way too easy. I gave the purple advent ai 1000 credits a
couple of times and then she is asking for a cease fire.
The same thing with
the yellow Vasari. Before these alliances I wasn’t really attacked at all. I
managed to send a small fleet (5-10) of frigates and the cap ship that can
colonize to the worlds closest to my home world and colonize and hold the
planets without any major problems. Then
when the alliances were forged I began to research up to the phase stabilizers and
the dark armada. I pretty much ignored any missions from the ai and eventually
started to build 5-6 phase stabilizers. I was still on good terms with purple
but not so good with orange. Still there was no breaking of the cease fires
until I thought I had enough of a fleet. Then I broke both cease fires I
started to attack orange’s planets since he was closest.
Did purple take
advantage of the situation, no. She asked me for a cease fire and the same with
yellow. I accepted the one with purple and resumed attacking orange until he
was destroyed. Then I went after yellow. During this time purple did nothing,
either though it was clear I would attack her after I was done with yellow. She
did break the cease fire but only after I had a full fleet cap and yellow was
almost dead. So it didn’t mean much.
To summarize the hard ai in sins isn’t too hard because it
is too passive makes alliances too easily and breaks the alliances only after
it is too late. Of course I have yet to try unfair.