Just got Sins last night. Very interesting. For the last few months
I've been playing GalCivII again like crazy, but it looks like Sins
will be the focus for awhile. I'm a 4X turn-based purist who said he
would *never* buy an RTS again, and I'm apparently the only person who
likes space games but didn't like the Homeworld games, so buying this
was a gamble for me.
But as I said, it's very interesting so far.
But I have one minor quibble, which I don't think I've seen mentioned
yet in reviews or on this forum. It has to do with the stars and
planets ratio.
In every single other space game I can remember, the focus is on
*stars* and even a very small map will nearly always have 10 or 20
stars, and a huge one will have hundreds or thousands of stars. And
usually there is only a handful of planets associated with each star.
Moreover, the usual convention is to have some kind of warp travel
between stars, but conventional travel within systems.
Therefore, it seems weird to me that Sins, which is supposed to be a
"galactic" game in scope, only has a handful of stars for even the big
maps, and it also seems very weird that there are so many planets and
other objects crammed into each solar system.
I haven't played with the map maker yet, but I hope there is a way I
could make a map with, say, 50 stars but only 5 objects per system.
Anyone else find this odd, at least at first?