To person a bit bove about black market, yes basically what I was saying is we need prices more like 3:2 not he horrendous 3:1 we have now (which has hurt vasari so bad)
Great list, I agree with most of it and want to generally say that innociv seems to be a cool guy Three things I'd change:
1) You are overdoing subverters. Yes, they are strong but over-nerfing things gets done really fast ... I'd go with a smaller nerf and if that isn't enough maybe another one later. Please don't make them really weak in one go.
2) About strike craft: There is an easier solution. Why not simply double all bombers HP and at the same time double fighter damage. Fighter vs bomber fights stay exactly the same, fighters get capable of really countering LRM (which they can't right now since LRM own carriers way too fast), bombers get an edge on flak and fighter dogfights get done faster. Maybe that would also be overdoing it ... so maybe 150% increase in bomber HP and fighter damage and see if it's enough first.
3) LRM. 8 Supply for the Vasari one is way too much, it is not that much stronger then the TEC one. 7 would be better. And I don't agree on the damage increase versus heavy cruisers. Those cruisers are the only way to kill LRM right now (since flak take way too long to do it) and they should not die to LRM fire so fast.
1. Maybe.. I still think they'd be great and i'd use them with what I suggested. I played Vasari in 1.02 after all(but now it's like playing with a limp). Just changing the duration/cooldown is maybe enough.
2. I thought about the bombers and fighters thing A LOT, and a 50% increase in bomber hp and a new damage type for fighters I'm pretty sure is the only way to go. No other damage types would work. Changing AntiLight itself would imbalance scouts vs. light frigs a bit. So Fighters need their own damage type.
Doubling Bomber HP would make fighters not do well enough against them. +50% is enough.
3. Assailants are better than javs late game. MUCH better. Look at it as Assailant vs. Jav now.
Before Jav was 4 supply, 11dps, assialant was 6 supply and 13 dps.
For 50%!! more supply assailant only got less than
20% more dps!
Now with 6 for jav, 8 for assailant, the assailant is
33% more supply for 20% more dps. More equal now.
It's a 2 increase to supply for assailants and 1 for illum.. I believe it'll cut down on the spam well.
Look at it this way too,
Javs got their supply increased by 50% while assailants only get theirs increased by 33%Supply wise, assailants have been made more equal to javs this way, as jav spam has been the biggest problem. Vasari only made assailants because they're other options weren't that good.
And a reason why assailant spam is prevalant, like i said, is Vasari has no other early game options. Skirmishers cost
7! supply, while assailants are 1 less! Why would you use Skirmishers, people have asked themselves to get an obvious answere.
My proposed buff to Skirmishers might give Vasari another option and not be REQUIRED to get 1 mil lab make assailants at the start.
Even if your enemy makes flaks, it's painful to make light frigs for them.
Also as I mentioned before, a 33% damage increase(100% instead of 75%) against HC is NOT going to make them very strong against HC's. They will still be worse than bombers (when not supported by lots of flak), support cruisers, and heavy cruisers. So they'll be the 4th best to counter. They are 4th currently, but they are a distant 4th.
2 LRMS are about equal in cost to 1 HC, but even with them getting a 33% damage boost 10 LRMS is not going to kill 5 HC's.
But if you keep Buildings and HC's both having the same armor type, and make AntiMedium do 50% against both in order to nerf LRM damage vs. buildings(which badly needs to be done!), then it's going to make that 4th best unit against HC's be worse. This would be buffing HC's as it's one less thing that does decent against them, and there aren't many things that currently do decent against them.
Wouldn't call LRM's a counter to HC's but they are "a unit that does decent against".