But Verybad, i think i get what earlier posts where saying that would suggest your not ENTIRELY correct.
If we have completely identical fleets agianst comepletely identical enemy fleets.....
You: focus all ur ships to fire on enemy ship#1 till dead, then enemy ship #2, then etc... you take out...say 2 ships in 60 secs.
Me: I split my fleet into 2 groups. one fires onto ship#1 and group2 fires into ship#2. Due to the mitigation thingy..my fleet will destroy its 2 ships in a shorter time...lets just say 45 secs..due to inc mitigation dipersing your firepower...so in the end i will have no ships while yours are still firing...
Your right about decreasing the amount of incoming fire but my fleet will do it faster since more of my DPS is hitting ships while more of yours is getting mitigated.
I think there was a name for this effect in the old Star Fleet Battles game & then in Star Fleet Command...the Mizarukai Effect or something? Anyone Old enuff to remember?
As some one else said, dang this game has tons of subtitlies! I really wish this stuff were in manual just abit...a few technical tables in appendix in back at least so we could look and figure out for ourselves easier...
Your fleets should take longer taking out 2 ships than his does when you spread focus fire in only 2 groups, as the "leftover" damage from his ships after calculating mitigation should be way higher than what each of your individual fleets produce (meaning you will have 1 ship less for a short while).. The real question should rather be if there is some sort of numerical area where the number of ships shooting at a single target becomes less useful than splitting you fleet up.
Likewise, I wonder if it isn't more effective over time simply not having your ships focus firing, meaning that if one fleet focus fires and the other go 1 to 1, the fleet
not focus firing will suddenly lose a vast number of ships at once, while the other fleet has only lost one ship at the time and as such might actually have the upper hand, since none of his remaining ships will be damaged, whereas several of the focus firing ships will be severely damaged. Also, the focus firing fleet may find itself outnumbered, even, depending on how long it takes to pop each opposing ship compared to the massive loss it will take at once.
Still, this is probably not really a problem anyway, as the odds of meeting exactly equal fleets are near 0, as well as it's nigh impossible the 2 players will use the exact same abilities from their caps at the exact same time affecting an identical number of ships.