This probably falls into the category of a small glitch, but currently when issuing orders while the game is paused (as many of us turn-based converts do) you must unpause the game to get those movement/attack/new rally point orders to show-up on screen. This is annoying because the player is left without proper interface feedback to know when they have properly given the order (I have found myself continually pausing/unpausing the game to make sure the order was properly given and that I positioned things properly) Perhaps the code needs to be tweaked to display an additional frame once the orders are given in order to properly show the order.