I'm sorry if everyone got the wrong impression for how the game was going to be, but it wasn't ever planned to be designed as some of you thought.
This has been taken from the Gameplay description:
"Sins of a Solar Empire is a "RT4X" game, blending the epic strategy and empire management of the 4x genre with the fast-paced and tactical elements of a real-time strategy title."
I think that many people complaining about the Vasari did notice this sentence also and perhaps misinterpreted it (like me). For my part, I don't especially like RTS games (except Age of Mythology), but love highly strategic games (4x or whatever). When I pre-ordered Sins, I was thinking of a good mix of both types and liked the concept. In my opinion, the similarities (that have been mentionned before) between the Vasari and the TEC are making Sins really more RTS than 4x and for me, it's a disappointement. My expectations were really higher than this for the mixing.
But it's just me, no need to quote me and tell me: play more, blabla. This game is awesome for many people, but just ok for me. I will continue my search of the Perfect Space Game from MY point of view (GalCiv 2 is close

).
Anyway, good job (the devs and people involved)

EDIT: add the quote from Yarlen.