Gravity wells now have an inner and outer boundary that form a ring where both sub-light movement and phase jumps are valid.
This change is very nice. But now we need a graphical representation of this (besides the one we get when pressing the Alt-key).
I would propose tho shade the outer circle of the grav well in a lighter blue then the inner circle, to distinguish those two easily. It's imho information that should be available all the time since it's crucial for ship and fleet movement.
second. I didnt know about the alt thing, I used pressed the move buttom and then I saw those different areas, but a different blue shading would be perfect.
ah, the kol, very nice model. it somewhat reminds me of the model of the old hw 1 taidan heavy cruiser.
good, more extensive feedback later, but one thing I noticed when I saw one of the vasari caps had a "return home phase gate" ultimate ability. how about a system to prioritise autocast abilities? like saying "always leave enough antimatter left, so that this ability can best cast when cooldown is ready" I'd say there is little more frustrating when you have a wonderful ability and just the perfect moment to cast it and then you don't have the antimatter. it can be done with the other abilities too, like giving priority to gauss canon over reflective shield and so on.
plus I hope the autocast is now smarter i.e. shield restore is really used (almost) only on damaged capships.
in any case, looks nice so far, though at least some of the elements of the base formula might have been broken up a bit for a new race. more still to come.