Into my second game on hard, The first was just to cut my teeth.
I really have some issues with the AI and some suggestions that will make fleet management easier. I am sure that some of these items have been mentioned before, but there is nothing like a little re-enforcement to get the point across. I will also refer to the AI in 2 separate areas, battle (BAI) and campaign (CAI). I also want you to understand my background. I mod strategy games, I have modded Moo3, Jagged alliance 2, Rome total war, and Medieval total war 2. I mod elements of the game to be more balance or realistic. SO I do understand what is going on with the game.
1) Fighters:This is either a bug or the amount of targets fighters can attack needs to be changed. Fighters by their nature are for CAP (Combat Air patrol, No buzzwords here) to protect the fleet. They should not be able to attack targets other than Bombers and fighters and bombers should be the #1 priority, However I see them all over the place attacking targets they have no business attacking, while bombers are blowing up my fleets. They need a CAP zone of control around their fleet so they protect it.
1a) New feature,Fighter and Bombers orders commands: Fighters could have CAP to protect the fleet, and Air superiority where they go out and destroy Bombers and fighter outside of the Cap zone. Bombers need 3 priorities: Fleet attack, 1) Capital ships first then planetary attacking ships etc. 2)System defenses Bomber facilities then turrets. Finally auxiliary targets which would include everything else, giving priority to repair facilities, trade ports and culture generating items.
That priority system should also be used for the main fleet to a certain degree. With the planet being last.
2a) BAI retreating: Even if I am more powerful, the BAI needs to be attacking with out retreating, even to sacrifice some its fleet to make damage to the system or fleet it is attacking. It should be willing to commit up to a strength of 1.5 :1 , more than that would be suicide. In that case, the CAI needs to kick it into high gear and start producing ships to get it's numbers up. It's fine for the AI to do hit and run raids but it needs to accomplish something before it retreats, like blow up a cap ship, or a defense turret.
2a) BAI Combat Priorities:in combat is not making good decisions when setting priorities when attacking a system you own. If you have a fleet in it it should give priority to Cap ships first. As I said above in the bomber priorities, the fleet needs better decision guidelines.
3) Planet Area is too small, It needs to be expanded 2 to 3x for fleet operations. Have 2 areas the gravity well area, then free space for fleet operations and to jump. I know it's late in the development phase for this, but it would really add a lot to the epic feel of battles. With the "free space area", If you have watched the new Battlestar Galactica and the way they "jump" would be perfect, that way your fleet can stay in formation but appear at slightly different times. This makes them Combat ready when entering the system. It also allows for the fleet to protect the Capitol ships when leaving a system.
4) Some serious work needs to be done for fleet cohesion and orders (both AI and manual commands), certain ships should never leave the core of the fleet. Yet they go out toodling around and try and destroy things they have no business destroying. Flack and missile ships should be staying with core group. Quit separating the carriers at the edge of the system, they have no protection there, they need to stay with the fleet. In your AI you need to assign priorities to each specific ship type, so they quit acting so stupid. If it is to support the fleet keep it there. If it is offensive then it should be on the outer edges of the fleet so it can engage targets. Fleet cohesion is a joke for the single player because when a fleet is formed the default setting of the fleet need to be change to small area, instead of "gravity well"
5) I would like to have a merge(to make it one task force not two) and a split function for my fleets, because it takes way too much time to do this on my own and I might get pummeled while doing it.
I have more, but these are top priority fixes, the Battle AI is no joke, because most people do not play multi-player. These changes would make this game much stronger.
As it is I am pwning your AI currently on the hardest level. IMHO Single player needs fixed in order to make sure the AI works, ore all other effort are futile. You have a very good game here. I really like playing it, which says alot in itself. You should take my advice because I have been strategy gaming for over 25 years. I have played Star fleet battles, and Battle Tech intensely, before I even played games on my commodore 64!!