As to Sovas, they are the only Cap i avoid, they are only good if you have several of them in a single group. Their main power(fighters/bombers) can be elminated with a good combination of Kol/flack frigates.
Their embargo ability is powerful, and don't forget that while they aren't as powerful as the other capships in close combat, they are
far from being "pure" carriers. They have a
nasty broadside to swat any frigates that get too close, and their little missile pods can be... quite fun. On top of that, the ability to instantly manufacture replacement fighters (and accelerate all other construction in system) is useful for both defensive and offensive purposes. (Rebuild defenses quick in the middle of combat, or get your carriers to replace lost fighters
now instead of after the fight).
Also , as I've seen in my few multiplayer games, people aren't building fleets, they are building 1 MASSIVE fleet all the time, and just steamrolling with it... The AI never did this and its not fun to be on the other end of the steamroller...
Well, I've only had one game so far but that isn't (quite) what I saw. My ally did that, sure, but Blair pretty much kicked his behind,
and held me off by using three fleets (one for each "front" plus another one that would jump into the star now and again... fun for everyone!)
I would have to say that of the 2.5 games I have played so far they are hardly an issue. matter of fact I think they could be harder (and maybe they do get harder) the first 2 games were on easy then medium respectively.
Well, in my multiplayer games they've shown up as a
massive problem, if only because I was too busy to stomp them -- I trying to keep Blair too busy to stomp me!
They pretty much
flattened my homeworlds defenses, then sat there and killed trade for a while (thankfully, the repair centers kept my economic buildings alive so I just lost trade ships, and lots of 'em). And when my ally forgot to mention to me that his planet had gotten killed, and his defenses were gone, they got into some of my "rear" systems and I lost those...
That sucked.
So I had to wait till I defeated that whole comp before the extractor was canceled and I could build on that rock.
You
could have just sent a frigate along and blown it up, ya know.
Quick input: In the planet/ship window on the left side - need to be able to select multiple units at one time using the shift-click convention. (ex. 5 ships of different types... I select the first one and shift-click the last one and all the ones in between get selected.) Right now I have to select each one individually and it's a pain.
Traditionally in lists like that shift selects everything between the two click points -- see if "ctrl" click does what you want.