Mining these resources is incredibly simple and part of the reason why a game the size of Sins is manageable. You can click on an appropriate harvester and then click on an asteroid, which is the traditional real-time strategy method of getting things done.
How about, no?
Or, you can simply click on the button that says you want to harvest the material on that asteroid, and the game finds the closest harvester ship and takes care of all the details.
Not really the case.
What's cool about all this is that the game intelligently manages whatever battle groups you throw together, so you don't need to micromanage the battle.
I want their AI. Mine doesn't do that.
For instance, fighters and scouts will sweep ahead of the main group, while frigates and cruisers will array themselves next, followed finally by the capital ships. Think of a US Navy carrier battle group and how the carrier is at the center of an elaborate battle formation; that's similar to what the artificial intelligence does in Sins.
Until you have enemy contact, where your beautiful formation breaks down in an instant.
Ships can gain experience levels, and you earn points that you can use to improve certain aspects of the ship, such as its shields.
Only capital can gain levels and only the Kol Battleship has an ability that gives it an improved shield for some time.
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Well, the Gamespot preview really sounds more like an advertisement (this is why I don't like games magazine anymore), but it probably works in attracting customers to Sins, judging by the comments, which is a good thing.

But still, not very accurate preview.