Edited by Blair: lol, psugar and tristan both must have been typing their resposnes at the same time as me haha.
Hi Ryanman,
This is from the interview: "While it's still a work in progress, the current state is that the Sins AI takes care of any z-axis movement so controlling units is very easy but there is an optional advanced user interface for those who want to delve into more complex operations."
Basically, the z movement is controlled the same as Homeworld except we don't draw a circle on the plane (because there already is a gravity well plane) and the activation key is ~ (tilde) instead of shift. We still have a lot of work to do on tactical play as well, the multiplayer beta tests will help a lot with this.
Some people are saying the ships are too slow but there are also people saying they are too fast (or the equivalent of saying the gravity wells are too small). This is under review as always and we'll have it nailed down by February.
I find the classes of ships quite different and I think once people play multiplayer it will become more obvious and certainly with more feedback we'll be improving them. The problem right now is the AI doesn't know how to take advantage of the classes very well (yet!).
I will admit, it is beta and there are problems and most importantly in your case - it isn't Homeworld 3 and wasn't intended to be. As much as we loved Homeworld (especially HW:Cataclysm) we wanted to create something new though we were definately inspired by Homeworld and other great games.
Despite the problems, I've probably read through more feedback on Sins than anyone in the world (this forum, many other forums, phone calls, media and private emails) and the overwhelming majority of people are really enjoying the game (even in its beta state) and they really enjoy the ability to have a say in the final product.
The question of whether to jump in is really based on your personality I guess. I'm someone who got tired of buying games that didn't meet my expectations but it was always too late to do anything about it because the game was already made. Even if I didn't buy it because the reviews were horrible I still always felt disappointed because the game had so much potential and I was so excited to try it. So it isn't just about the money I would have wasted but also a psychological let-down. These days chances are I'm going to buy any game I'm excited about anyways so it's great for someone like me to spend that money early and have a chance to influence the final product so it doesn't let me down - but this strategy isn't for everyone.
If you do decide to wait, I hope you give it a shot once its out because at the rate things are progressing it's going to be really fun 