Hey everyone. I’ve been reading posts for a bit and have played through several games on a variety of different setups. What follows is a series of observations / suggestions / questions about the environment. (Caveat : Been playing this game quite a bit mainly because I just got my tonsils out and have been sitting here on hardcore pain killers for the last week… so that’s my excuse for any idiocy in the following post). I know it’s a beta, I see a lot of potential for the game (and even enjoy it on its current build), and I’m sure some of what I am saying is repeat... but here it goes.
MINOR POINTS
Make it so the planets/sun/asteroids can’t be flown through nor shot through. I think that this is rather self explanatory (I once thought I was really clever using them as cover…), and probably has already been mentioned. (On that note… it would be cool if the sun could be bigger. I understand why the planets are the size that they are, but nothing is getting built around the stars, and they are, ya know, STARS. Pretty big things)
Can there be some sort of mini gravity well like thing around the sun that does heat/radiation (whatever) damage to ships that get too close? Currently the star areas are rather… boring. Could be an interesting game mechanic, and make the battles around them more fun. (Probably would be AI and pathing hell though… fighters just dropping like flies)
MAJOR/UNDOABLE/CURIOUS IF ANYONE THINKS IT WOULD BE COOL… POINTS
Frankly, I find the environment setup to be the most disappointing part of the game at this point. They are really pretty, don’t get me wrong. The background images especially are quite something with the resolution cranked up. But I find the setup so counterintuitive. The planets and asteroids are connected by blue lines or wormholes or whatever the game’s pseudo-science justification for making chokepoints. Does anyone else find it kind of funny that some huge space fleet that just managed to fly between two effing STARS shows up and the navigator goes "Well folks… I know we all want to fly to that big populated planet to rain sh** down on them, but we need to stop off at that heavily fortified asteroid first." Cracks me up.
But even if you accept that (and I know, just like the 2dness, I accept it), why don’t any of the planets move? Just a little bit? Don’t these things orbit around the sun? It can’t be the time frame, I’m population whole planets here.
I’m a law student, not a programmer, so this is probably impossible / too late to do / etc. but I’m curious if anyone else thinks that this would be a fun way to set it up.
Have all the planets/asteroids orbit the sun in different orbit shapes / speeds. Then have a series of rules that would define where the blue tubes go. (have to make a major/minor planet distinction)
1. All major planets have one wormhole to the sun.
2. All minor planets have one wormhole to the nearest major planet.
3. All asteroids have a wormhole to the nearest planet (minor/major).
4. All objects have a wormhole to another object that is less than (make up an appropriate
distance, maybe a game option) away.
Now, that first asteroid that you get should just slowly orbit your planet (its kind of like a moon, anyway). The orbits would show up on the main map when you hit ALT. The wormhole lines would disappear, and the orbit lines would all be rainbow colored, with the same color relating to the same period in time for each orbit (maybe with a thin blue line showing up where eventual wormholes will arrive due to proximity… that way there are no surprises).
This way everything would be connected, the environment would be much more fluid and actually be like space rather than some odd island / tube combat. "Wow, that’s a sweet planet, but boy oh boy does it have a crappy orbit. Nearly every planet has a shot at it at one time or another." For a couple minutes every half an hour or whatever your brilliant chokepoints fail and you need to bring your fleet home to defend. You see where I am going with this… basically there would be periodic vulnerabilities to planets. Obvious results are that control of the star area would be much more valuable, that little 'regions' wouldn't really exist, and that defense would be more difficult (not a lot of chokepoints, if any).
I dunno, I just think it would be interesting. : ) Not possible, no doubt, just thinking out loud........