Hey guys.
Awesomeness in a game, and it's only the beta. Salivating at the idea of what we can do to it to make it all the more impressive.
My two cents worth:
1. Logistics has been a fine way to make planets an ever more important resource and has forced me to change my typical style of play in these games (usually sit back and then demonstrate my idea of "overwhelming force"), and while the consensus seems to be it a little too restrictive, I enjoy the fact that I need to adapt to the characterstics of the enivronment I'm presented.
2. I'm having the same problems with crystals like some other - ie: not enough and even with black market tech prices are up around 2-3k for 100 and my production can't support either construction or research let alone both... hopefully the ice world fix will help with this. Interested in how much the rate of metal/crystal income drops when asteroid is depleted.
3. While the pirates add an interesting aspect to the game, I feel that the AI are supposed to be the main adversary, and on medium all I seem to be doing is fighting off one or two pirates attacks and getting scouted every now and then by the AI who really aren't all that serious about kicking my tush. 5 piece fleets are about all I'm seeing come at me from the AI compared to the 20 piece pirate fleets currently kicking my tush. And I currently have the highest bounty on my head - so who are the AI killing? Pirates are fine if they are more random than systematic. Also please stop them killing worlds as fast as they currently are - The fleet sizes are fine, but maybe amp down their siege ability.
4. Transit lanes (forgot the proper word) are very hard to visualise in a large game with max systems/planets and provide a very easy way to become confusing. Maybe interlink the nearer ones instead of the spider's web I have no hope of planning a valid strategy through. (refer earlier picture posted)
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The galaxy generator seems to have taken a step back in gameplay. For example, I started a Large Galaxy game (with teams of 2-3-3-2) and 9-10 of the players started in the same system. It also has a tendency to create overlapping and confusing phase paths like so:

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Least researched techs - higher ones! also role-specific cruisers
Most researched techs - anything that will get me crystal or money/inprove my ability to kill stuff (ie. weapons/shield buffs)
Love your work,
Shaun