A boost in the Defensive capabilities would be nice. Either a numbers increase to allow more of a static defense to be built, or more effective defensive structures
I already find the AI to build too many.
I had to manually force them to attack bombers 1 at a time because once 1 wing got destroyed they defaulted back to attacking cap ships again
quick fix: use the shift-attackorder option
but beyond this... it seems that the defenses are not adequate enough to stave off say... a larger pirate attack.
I dont find this at all, I think they are overly effective (I've changed my stance from last time)
4) It would be nice if you could tell ships that are not in the gravity well of a planet, to go to a specific area of the desired well (if you can see within it), or to attack specific things when they jump in. It is somewhat frustrating not to be able to select another group, and have them jump from wherever they are to where they are needed. Right now this is a zoom out, right click, zoom in, wait affair... unless i am missing something
shift allows you to set up multiple orders in a row, ex: phasespace, attack attack attack, phase space again, go here.