Allied ships show same colors as yours -confusing
theres a button in setting to change that.
whose bright idea was to put it right mouse button ???? -same button as default action.
I've never had an issue with it. its that way in countless RTS games.
Summary screen for ships is needed as well -finding where is your particular ship can be very difficult
hear, hear.
UI desperately need colonies summary screen (like in galciv2) - from there you should at least to be able to order planetary upgrades.
???
what exactly do you mean?
navigation pane on the left is not very useful. - It could use planet names always displayed (put it with smallish font) .With many planets scrolling is tedious.
use alt
Fleets could use formations
Better control over ships in fleet. I found it quite annoying that siege frigates always run straight into the middle and get themselves killed. Some customization in term of aggressiveness of behaviour could help
Speaking of fleet tactics. - for better control following system could be introduced:
On special screen you can select ships and assign them roles and behavior. Such as "capital ship defence", "fighter intercept", " planet bombing", "carrier defence". And distance they roam from fleet leader (stay close, med range , long range, free roam)
yes yes yes
AI generally sucks.
additionally the AI needs its own bonus in fighting the pirates, its too weak to fight off both pirates and a late-builder human player AON
If you want to turtle, sacrifices have to be made. Like maybe you can't have 8 research stations AND trade AND refineries AND culture.
the point of turtling is to bottle those up, the sacrafice should be in resources (as is realistic and fun), not in "hey, I cant build any more... just because!"
Your homeworld is a gimme. 4 points. As is your bonus asteroid. 2 points. So even if you deemed tradeports necessary (even though you have 3 refineries going and a large tax base - trade is less important than in previous betas), you only need 14 points of 'expansion'. You could achieve that with a desert planet, an ice planet, and two asteroids.
How is there a problem?
14 points, lets see
at least 6 research
3 construction yards
2 refineries
2 BCs
being absolutely and completely conservative to the MAX, thats still not enough. and keep in mind, this is with tens of thousands spent on expansion.
and lets not forget the ship cap! 5 hangers with 3 gauss and 1 repair platform with absolutely NO fleet backup (not by any stretch a huge force) was capable of taking down a massive portion of my fleet! I sent 2/3 of my entire force at one little asteroid and I lost 1/4 of my entire ship reservoir. thats pathetic, and that was with a dunov firing away repeatedly with its restore shield, two command cruisers SPAMMING embolden and target, and the rest being cobalts and LRMS with MAX upgrades in EVERYTHING blasting away.