Logistics ARE supposed to limit you, after all. Not just be cosmetic
but they shouldnt limit you completely, it should be a flexible limit. this currently FORCES a player to adapt ONE strategy, rather than sticking to the concept of "to each their own"
so why the hell are they wasting resources on Cruisers that are less effective then 3 Cobalt Frigates?
because they serve more purposeful functions, such as covering the asses of the rest of the group.
They use a lot of siege frigates so they can raze your planet very quickly, but if you have a phase inhibitor so they can't run
they arent difficult to beat... they are pushovers
the difficulty is that they can annihilate a planet within a couple minutes.
Worlds really need to specialize now, instead of just building everything at every world like before. For example, you need one world to build frigates, another to get cap ships. You need to spread your research out over many worlds, and I can only afford to get trade ports at my planets, and refineries are limited to my desert worlds.
it doesnt help gameplay, and its not realistic.
like I said, the limiting aspect is nice, but it has to be more flexible because now I cant bother to waste one of my precious logistics slots on a frig construction yard! I now have to send ALL of my forces from my capitol planet, talk about a HUGE pain in the ass.
theres a difference between limiting to what extent one can play, and limiting which way one can play. I'm fine with the former, the latter is a dumbass idea.
the system, albeit not doing it intentionally, is the latter.
I think you need to make a capital planet in your new system, you can have one for each
really?