However, in the meantime a fun way of controlling them is to counter-bounty - send those space rats after someone else!
yeah, I was able to divert pirates away from me by upping the bounty on any people who were passing through the system (even allies)
always fun to see them divert (although it rarely stops bombardment)
Everyone please post your 3 least-researched topics and 3 most- researched topics to help us filter
4 most- (generally equal in importance)
crystal and metal speed enhancements
population increase of all sorts
shielding tech/antimatter tech
weapons upgrades (lasers, then bullets, then missiles)
3 most used wierd ones-
crisis recovery
rapid growth
PSIDAR
3 least-
probe
fortified civilian ships
(allows scouts to bypass phase-blocks)
Blair Fraser
is there pirate base implemented?
please PLEASE say yes!
The reason for not research improve PSIDAR is because the benefit isn't clear how much it does improve or not.
its saved my ass more than once, allows me to do some impromptu-base building.
droogs
you know, just a malenki bit.
Something I noticed and would love to see done is when you zoom in, could you guys make it zoom in on the position your cursor is at and not from where you zoomed out of. It would save a great amount of time from searching from a location if you could simply zoom out, point to a location and zoom back into that specific location.
already done, look at the mouse picture top-left
I hope the Pirates remain super tough for those of us who like the 'Hard' setting.
yeah, I think they're fun
they should be on a seperate difficulty switch