Blair Fraser: Anyway, this thing is basically a mobile city. A good chunk of the Vasari live on these colony ships, and one of the great things about the Vasari is, they've had to learn how to survive in space. This thing has a huge maw, a turbine type thing, on its front, that, when it goes up to a planet, it literally sucks resources straight out of the planet, through the atmosphere, and into the ship's maw. That's one of the great advantages the Vasari have with this ship.
GIVE US THE VASARI NOW!! haha
so if i build like 10 or 100 mobile citys and start harvesting a planets, will the planet run dry at some point?
Blair Fraser:
One thing we've really been looking into is Sins single-player. Playing the AI can be a long experience. That's the first thing you want when you play a grand strategy game--you can save the game, pick it up another day. Depending on the galaxy creation parameters, it could be a really long game. If you create four solar systems with tons of planets, you could be playing for days. Obviously, that sort of thing won't work in multiplayer, so what we have are separate multiplayer galaxy creation parameters that can, for example, restrict the game down to a quick deathmatch, where you basically send your fleet against someone else's fleet.
Nice to know, you guys still think hard about single player. I feel its a very importent part of a game. When you want to get in the mod and feeling of the story and its univers