In short... the more "choked" map is, the weaker defences should be. And vice-versa
Choke point prevalence = 1/defense strength

I definitely do not like the decision of choked maps in Sins simply because they eliminate the element of surprise. There should always be more paths to attack another player so I hope these choke points won't choke the tactics completely
at this point, a well defended empire of 10+ planets can usually reduce its choke points to 3 or 4, 20+ is usually 4 or 5, and it really doesnt get much more than that.
it sounds ok for a 1v1 game, but when most empires only share 1 or 2 phaselanes with you, it becomes an issue.
This way the map is open, there is an element of surprise yet the attack isn't possible just anywhere. The defender can predict where stronger defences should be built.
hear, hear.
What do you all think? I haven't thought a great deal about how much they would cost, if they should be expensive or cheap but i think it would add a nice dynamic to the game, or maybe to have it as an option for the more hardcore fans?
its been proposed before, but why the devs didnt include it has not been discussed.
@ 1Spartan - With 20 planets against 17, it would be a very rare map where there is only one border between the two players
I'll just reitterate to be clear; in a 1v1 game, yeah that might not be the case. but in a game with many opponents its not as simple.